Lab Overview
The Adaptive Media Lab explores how to create digital media experiences that tailor themselves to individual users. These adaptations may occur for dramatic purposes (e.g. interactive narrative), educational purposes (e.g. serious games), and / or purely for entertainment. This research involves work in design, artificial intelligence, and human computer interaction.
Featured Project
S.C.R.U.B.
is a project to develop adaptive mini-games for pedagogical purposes. Adaption within these games is achieved by combining a user's game playing preferences with the learning style with which they learn best.
News

We had to make a video of our game, S.C.R.U.B., in order to demo it at the Sandbox Symposium last week.

 

So after we set up this website everything got very busy and we have done little to update our labs projects. But rest assured we will have new updates in the coming weeks. Here are a few things in the pipe:

1. S.C.R.U.B. will be presented at the Sandbox Symposium this Sunday, Aug. 10th in L.A. We also have a new gameplay video that will be put up.

2. The Digital Improv project is well underway with scheduled studies already set for September. We will have photos and more information about the project as we begin to collect data with our improv actors.

3. One of our sister sites is also now up and running, The Digital Tabletop, which is a blog about comparing board games with digital games.

 

The Adaptive Media Lab explores how to create digital media experiences that tailor themselves to individual users. These adaptations may occur for dramatic purposes (e.g. interactive narrative), educational purposes (e.g. serious games), and / or purely for entertainment. This research involves work in design, artificial intelligence, human computer interaction, and We have several ongoing projects and are beginning new ones in the following areas:

1) Improvisational behavior of humans and synthetic characters
2) Interactive narrative for MMOs and education
3) Authoring tools for interactive narrative
4) Discourse interaction with synthetic characters
5) Scientific visualization in immersive worlds