2009
CONFERENCE PROCEEDINGS
Magerko, B., Manzoul, W., Riedl, M., Baumer, A., Fuller, D., Luther, K., and Pearce, C. (2009). An Empirical Study of Cognition and Theatrical Improvisation. In the Proceedings of ACM Conference on Creativity and Cognition, Berkely, CA.
JOURNAL PUBLICATIONS
Magerko, B. (2009). The Potential for Scientific Collaboration in Virtual Ecosystems. Learning, Media and Technology: Special Issue on Learning in Virtual Worlds.
2008
CONFERENCE PROCEEDINGS
Medler, B., Fitzgerald, J., Magerko, B., Using Conflict Theory to Model Complex Societal Interactions. Future Play. East Toronto, ON, Canada. November 2008.
Medler, B., Using Recommendation Systems to Adapt Gameplay. Meaningful Play. East Lansing, MI. October 2008. (To appear in International Journal of Gaming and Computer-Mediated Simulations)
Medler, B., Contrasting Player Conflicts in Digital Games and Board Games. East Lansing, MI. October 2008.
Heeter, C., Magerko, B., Medler, B. and Fitzgerald, J., Game Design and the Challenge-Avoiding Impression Manager Player Type. East Lansing, MI. October 2008. (To appear in International Journal of Gaming and Computer-Mediated Simulations)
2007
CONFERENCE PROCEEDINGS
Pita, J., Magerko, B. and Brodie, S. TRUE STORY: Dynamically Generated, Contextually Linked Quests in Persistent Systems. FuturePlay, Toronto, ON, 2007.
Eitelman, S., Magerko, B., Holt, L., and Stensrud, B. Questions and Issues in Developing a Modular Narrative Learning Environment. Papers from the 2nd Workshop on Narrative Learning Environments in conjunction with the 13th Artificial Intelligence in Education conference, 2007. Marina del Rey, California.
Magerko, B. Measuring Dramatic Believability. In Artificial Intelligence and Interactive Entertainment: Papers from the 2007 AAAI Fall Symposium, 2007. Menlo Park, CA.
Magerko, B. A Comparative Analysis of Story Representations for Interactive Narrative Systems. 3rd Annual Artificial Intelligence for Interactive Digital Entertainment Conference, 2007. Marina del Rey, California.
JOURNAL PUBLICATIONS
Magerko, B. Evaluating Preemptive Story Direction in the Interactive Drama Architecture. Journal of Game Development, 2(3), 2007.
2006
CONFERENCE PROCEEDINGS
Medler, B. and Magerko, B. Scribe: A General Tool for Authoring Interactive Drama. 3rd International Conference on Technologies for Interactive Digital Storytelling and Entertainment, 2006. Darmstadt, DE, pp. 139-150.
Mosher, B. and Magerko, B. Personality Templates and Social Hierarchies Using Stereotypes. 3rd International Conference on Technologies for Interactive Digital Storytelling and Entertainment, 2006. Darmstadt, DE, pp. 207-218.
Magerko, B., Stensrud, B., and Holt, L. Bringing the Schoolhouse Inside the Box – A Tool for Engaging, Individualized Training. 25th Army Science Conference, 2006. Orlando, FL.
Flowers, A. Magerko, B., and Mishra, P. Gamemasters and Interactive Story: A Categorization of Storytelling Techniques in Live Roleplaying. Futureplay, 2006. London, Ontario.
BOOK CHAPTERS
Magerko, B. Intelligent Story Direction in the Interactive Drama Architecture, AI Game Programming Wisdom, ed. Rabin, S., Charles River Media, Volume 3, 2006.
2005
CONFERENCE PROCEEDINGS
Magerko, B. Story Representation and the Interactive Drama. 1st Annual Artificial Intelligence for Interactive Digital Entertainment Conference, 2005. Marina del Rey, California.
Magerko, B., Wray, B., Holt, L., and Stensrud, B. Improving Interactive Training through Individualized Content and Increased Engagement. I/ITSEC, 2005. Orlando, FL.